Website powered by
Daniel Rieger
Daniel Rieger
3D Modeling and Texturing Artist
Vancouver, Canada

Summary

Originally from Brazil I started out as a graphic designer. After doing some 3D for a while decided to go to Vancouver Film School to improve on it. Got my first job in the industry at EA Games shortly after graduating and been living in Vancouver ever since.

Skills

3D ModelingEnvironment ModelingPBR Texturing

Software proficiency

Illustrator
Illustrator
Maya
Maya
Mudbox
Mudbox
Nuke
Nuke
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Arnold
Arnold
RenderMan
RenderMan
Frostbite Engine
Frostbite Engine

Experience

  • Environment Outsource Review Artist at PlayStation
    June 2022 - Present

  • Senior Modeler/Texture artist at ICON Creative Studio
    Vancouver, Canada
    January 2022 - June 2022

  • Intermediate Modeler/Texture artist at ICON Creative Studio
    Vancouver, Canada
    July 2019 - December 2021

  • Surfacing Artist at Rainmaker Studios
    Vancouver, Canada
    July 2018 - July 2019

  • Assistant Environment Artist at Electronic Arts
    Vancouver, Canada
    January 2017 - January 2018

    Worked alone and with a team on new and existing environments;

    Modeled and textured new props from start to finish;

    Fixed bugs and other issues with the game or assets.

  • Assistant Environment Artist at Electronic Arts
    Vancouver, Canada
    February 2016 - July 2016

    Adjusted existing assets, fixing geo for FIFA 17;

    Fixed game textures, optimizing them to match reference;

    Responsible for figuring out solutions to problems and fixing bugs

  • Graphic Designer at Red Action
    Sao Paulo, Brazil
    February 2013 - September 2014

    Created new key-visuals for promotional campaigns;

    Altered and adjusted existing material to match client needs;

    Designed visual communication and logos;

    Modeled 3D mockups for client approval.